Six more adventures for the animated secret agent. In 'The Invasion of Colonel K', Danger Mouse's boss is infiltrated by the evil Baron Greenback. 'Danger Mouse Saves the World... Again!' sees the Baron hatching an evil scheme to drain people's brains, while in 'The Oddball Run-a-Round', Danger Mouse and Penfold are entrusted with a valuable rugby ball which must be delivered to London. 'The Wild, Wild Goose Chase' sees the duo travelling to the mysterious East in search of Greenback's lair. In 'The Return of Count Duckula', Baron Greenback joins forces with DM's other bete noire - the vampire duck, Count Duckula. Finally, 'Demons Aren't Dull' sees the world placed in danger by a strange visitor.